Create credits
Buy credits once. Spend them on results.
One-time packs. No subscription. Each app has a fixed price per run, and you pay it only when the run succeeds. Need an app instead? Go back to Create.
Credit packs
One-time payment. No subscription. Credits never expire.
What 250 credits makes
62 voice guides
4 credits each
83 title tests
3 credits each
20 thumbnail sets
12 credits each
10 video kits
25 credits each
Held
When a run starts, its credits are set aside. Nothing is spent yet.
Checked
When it finishes, the result is checked against the app's minimum deliverable.
Charged
Only a run that passes is charged. Fails the checks? Charged 0, and the hold is released.
Run prices are per app and fixed: from 3 credits (Hooks and Titles) to 15 credits (Course Launch Kit) across the 55-app catalog. See every app and its price.
What each pack covers
Run counts are whole runs at today’s published app prices, rounded down. A partial run is not a run.
| Pack | Starter$550 credits | Creator$19250 credits | Studio$49800 credits |
|---|---|---|---|
| App runs | |||
| Cheapest app in the catalog3 creditsHooks and Titles | 16 runs | 83 runs | 266 runs |
| A typical app8 creditsMedian run across 55 apps | 6 runs | 31 runs | 100 runs |
| Priciest app in the catalog15 creditsCourse Launch Kit | 3 runs | 16 runs | 53 runs |
| Full launch workflowVoice Guide → Hooks and Titles → Thumbnail Maker → Video Repurposer | |||
| Complete workflows34 creditsOne pass through 4 apps | 1 complete workflows | 7 complete workflows | 23 complete workflows |
| Covers one workflow without topping up34 creditsOne pass, start to finish | Yes | Yes | Yes |
| Covers one workflow a week for a month136 credits4 passes | No | Yes | Yes |
| Terms | |||
| Lowest price per creditPack price divided by credits | No | No | Yes |
| Credits never expireCredits never expire | Yes | Yes | Yes |
| A failed run is not chargedHeld before the run, debited only after it succeeds | Yes | Yes | Yes |

Questions before you buy
These are built into how your balance works, not left to a support policy: a run that fails cannot be charged, and credits never expire.
What is a credit?
A credit is the unit an app run is priced in. Every app in the catalog has a fixed credit price that is published before you start it, and running it costs that number of credits, never more.
Across the 55 apps available today, a run costs between 3 and 15 credits, with 8 being the median.
What does one run cost?
The app's published price, every time. Nothing is metered by output length, by token count, or by how long the model spent on it, so the same app costs the same today and next month.
At the Starter pack's rate that works out at about $0.30 for the cheapest app and $1.50 for the priciest. The larger packs bring both down.
What happens if a run fails?
You are not charged for it. Starting a run places a hold on the credits it needs rather than spending them. The hold can only turn into a charge once the run has actually succeeded; a failed or cancelled run releases the hold and the balance comes back.
This is built into how charges are recorded, not left to a support policy: the system refuses to charge for a run that did not succeed.
Do credits expire?
No. There is no expiry date on a purchased balance, no monthly reset, and no inactivity clock. Credits you do not spend this month are still there next year.
Is this a subscription?
No. A pack is a single Stripe payment. Nothing renews, nothing auto-tops-up, and there is no plan to cancel later, when you want more credits you buy another pack.
What can I spend credits on?
Any app in the Create catalog: 55 of them today, covering voice, scripts and hooks, thumbnails, repurposing, analytics, community and monetization. Credits are not tied to the app you had in mind when you bought them.
Account credits
Balance
Buy credits to add a purchase grant. Holds still gate runs; a failed run releases the hold.
Checking your credit balance.